Intel® Arc™ Pro A50 Graphics

Specifications

GPU Specifications

  • Execution Units 128
  • Xe-cores 8
  • Render Slices 2
  • Ray Tracing Units 8
  • Intel® Xe Matrix Extensions (Intel® XMX) Engines 128
  • Xe Vector Engines 128
  • Graphics Base Clock 2000 MHz
  • TDP 75 W
  • PCI Express Configurations 4.0 x 16 (x8 Electrical) with 3.0 Backwards Compatibility

Memory Specifications

  • Memory Size 6 GB
  • Memory Type GDDR6
  • Graphics Memory Interface 96 bit
  • Graphics Memory Bandwidth 192 GB/s
  • Graphics Memory Speed 16 Gbps

Supported Technologies

I/O Specifications

Features

  • H.264 Hardware Encode/Decode Yes
  • H.265 (HEVC) Hardware Encode/Decode Yes
  • AV1 Encode/Decode Yes
  • VP9 Bitstream & Decoding Yes

Intel® Deep Link Technologies

  • Intel® Deep Link Hyper Compute Yes
  • Intel® Deep Link Hyper Encode Yes
  • Intel® Deep Link Stream Assist Yes

Ordering and Compliance

Ordering and spec information

Intel® Arc™ Pro A50 Graphics, bulk

  • MM# 99AL9X
  • Ordering Code 23P6PC00BA

Trade compliance information

  • ECCN EAR99
  • CCATS NA
  • US HTS 8473301180

Drivers and Software

Latest Drivers & Software

Downloads Available:
All

Name

Intel® Arc™ Pro Graphics - Windows*

Intel® Arc™ Graphics Driver - Ubuntu*

Support

Launch Date

The date the product was first introduced.

Warranty Period

Warranty document for this product is available on https://supporttickets.intel.com/warrantyinfo.

Execution Units

The Execution Unit is the foundational building block of Intel’s graphics architecture. Execution Units are compute processors optimized for simultaneous Multi-Threading for high throughput compute power.

TDP

Thermal Design Power (TDP) represents the average power, in watts, the processor dissipates when operating at Base Frequency with all cores active under an Intel-defined, high-complexity workload. Refer to Datasheet for thermal solution requirements.

PCI Express Configurations

PCI Express (PCIe) Configurations describe the available PCIe lane configurations that can be used to link to PCIe devices.

Variable Rate Shading (VRS)

Variable Rate Shading (VRS) allows fine-grained control of a game’s shading rate to shade smarter. It allocates pixel shading resources to where they matter most and have the greatest visual impact, and reduce pixel shading resources that are not as impactful to the game experience. This fine grained shading control allows for higher frame rates.

DirectX* Support

DirectX* Support indicates support for a specific version of Microsoft’s collection of APIs (Application Programming Interfaces) for handling multimedia compute tasks.

OpenGL* Support

OpenGL (Open Graphics Library) is a cross-language, multi-platform API (Application Programming Interface) for rendering 2D and 3D vector graphics.

OpenCL* Support

OpenCL (Open Computing Language) is a multi-platform API (Application Programming Interface) for heterogeneous parallel programming.

Max Resolution (HDMI)

Max Resolution (HDMI) is the maximum resolution supported by the processor via the HDMI interface (24bits per pixel & 60Hz). System or device display resolution is dependent on multiple system design factors; actual resolution may be lower on your system.

Max Resolution (DP)

Max Resolution (DP) is the maximum resolution supported by the processor via the DP interface (24bits per pixel & 60Hz). System or device display resolution is dependent on multiple system design factors; actual resolution may be lower on your system.