Intel® Arc™ A770 Graphics

16GB

Specifications

GPU Specifications

  • Xe-cores 32
  • Render Slices 8
  • Ray Tracing Units 32
  • Intel® Xe Matrix Extensions (Intel® XMX) Engines 512
  • Xe Vector Engines 512
  • Graphics Clock 2100 MHz
  • TBP 225 W
  • PCI Express Configurations Up to PCI Express 4.0 x16
  • Device ID 0x56A0

Memory Specifications

  • Memory Size 16 GB
  • Memory Type GDDR6
  • Graphics Memory Interface 256 bit
  • Graphics Memory Bandwidth 560 GB/s
  • Graphics Memory Speed 17.5 Gbps

Supported Technologies

I/O Specifications

Features

  • H.264 Hardware Encode/Decode Yes
  • H.265 (HEVC) Hardware Encode/Decode Yes
  • AV1 Encode/Decode Yes
  • VP9 Bitstream & Decoding Yes

Intel® Deep Link Technologies

  • Intel® Deep Link Hyper Compute Yes
  • Intel® Deep Link Hyper Encode Yes
  • Intel® Deep Link Stream Assist Yes

Ordering and Compliance

Ordering and spec information

Intel® Arc™ A770 Graphics (16GB), box

  • MM# 99AK3T
  • Ordering Code 21P01J00BA

Trade compliance information

  • ECCN EAR99
  • CCATS NA
  • US HTS 8473301180

Drivers and Software

Latest Drivers & Software

Downloads Available:
All

Name

Intel® Arc™ & Iris® Xe Graphics - BETA - Windows*

Intel® Arc™ & Iris® Xe Graphics - WHQL - Windows*

Intel® Arc™ RGB Controller

Intel® Arc™ Graphics Driver - Ubuntu*

Support

Launch Date

The date the product was first introduced.

Graphics Clock

The graphics clock represents the average clock an end user may see in a typical gaming workload.

TBP

Total Board Power (TBP) represents the total power draw of a graphics card or other add-in card in watts, when it is operating under a typical load such as a gaming workload. The TBP value corresponds to Intel’s reference design. Intel’s partners may choose to productize Intel-based solutions with higher TBP values.

PCI Express Configurations

PCI Express (PCIe) Configurations describe the available PCIe lane configurations that can be used to link to PCIe devices.

Variable Rate Shading (VRS)

Variable Rate Shading (VRS) allows fine-grained control of a game’s shading rate to shade smarter. It allocates pixel shading resources to where they matter most and have the greatest visual impact, and reduce pixel shading resources that are not as impactful to the game experience. This fine grained shading control allows for higher frame rates.

DirectX* Support

DirectX* Support indicates support for a specific version of Microsoft’s collection of APIs (Application Programming Interfaces) for handling multimedia compute tasks.

OpenGL* Support

OpenGL (Open Graphics Library) is a cross-language, multi-platform API (Application Programming Interface) for rendering 2D and 3D vector graphics.

OpenCL* Support

OpenCL (Open Computing Language) is a multi-platform API (Application Programming Interface) for heterogeneous parallel programming.

Multi-Format Codec Engines

Multi-Format Codec Engines provide hardware encoding and decoding for amazing video playback, content creation, and streaming usages.

Max Resolution (HDMI)

Max Resolution (HDMI) is the maximum resolution supported by the processor via the HDMI interface (24bits per pixel & 60Hz). System or device display resolution is dependent on multiple system design factors; actual resolution may be lower on your system.

Max Resolution (DP)

Max Resolution (DP) is the maximum resolution supported by the processor via the DP interface (24bits per pixel & 60Hz). System or device display resolution is dependent on multiple system design factors; actual resolution may be lower on your system.